Bugg

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HealByColor
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Bugg

Postby HealByColor » Sat Jun 22, 2013 8:15 pm

In 2v2 the game is not properly auto balancing. This has caused game of -22 +8 which is sad.
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Re: Bugg

Postby BeepBoopBeep » Sat Jun 22, 2013 8:18 pm

Post a link to the game?

It's probably because 2v2 can't balance out the ELO evenly, amongst 4 players.

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Re: Bugg

Postby Diablo_ » Sun Jun 23, 2013 12:34 am

I remember this game where the balance was a bit off:
https://entgaming.net/findstats.php?id=1548130

It was about:
Diablo 1060
Furb 1140

Duck 1120
Hele 850

So if the balancing is made purely by ELO, Duck and Furb had to be swapped.
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Re: Bugg

Postby Furbolg. » Sun Jun 23, 2013 10:25 am

Yeah its not autobalacing anymore. Look at my last 2v2 games and youll see they havnt been autobalanced
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Re: Bugg

Postby willie64 » Sun Jun 23, 2013 12:01 pm

I`ve seen that quite often tbh

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Re: Bugg

Postby HealByColor » Sun Jun 23, 2013 10:50 pm

I can look up games but this is what is happening the two lowest elos together or the highest elo not with the lowest elo. Either way it is not balancing right.
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Re: Bugg

Postby willie64 » Mon Jun 24, 2013 6:08 am

-removed post-

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Re: Bugg

Postby dweiler » Mon Jun 24, 2013 1:51 pm

About the ELO, it is possible that big differences arise in winning/losing ELO, especially in 2v2. If you for example have those 4 players: 1400, 1101, 1100, 700 ELO, then the 1400+1100 will pair up and the 1101 and 700 ELO. This way a win/loss of 22/-8 can easily occur.

The example given where duckie and furb have resp. 1120 and 1140 ELO, it could easily have happened that the ELO changed (that the ELO from the previous game was adjusted) just before or after the signing process, in which case it might have been right at the time of signing, but it seems wrong now.

I have been watching the autobalance myself the last days, and I haven't found any irregularities in it. I think we should keep watching if the bot autobalances right, but there is no need for action at this moment.

Please do post when you find irregularities (again), because the bots SHOULD be auto-balancing.
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Re: Bugg

Postby Furbolg. » Mon Jun 24, 2013 6:02 pm

Why wouldnt the 1400 be paired with 700 and 1101 with 1100? That way game is balanced
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Re: Bugg

Postby Furbolg. » Mon Jun 24, 2013 6:04 pm

The point is to get average team elo vs avg team elo as close as possible
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Re: Bugg

Postby Furbolg. » Mon Jun 24, 2013 6:07 pm

The problem is that some games have been!Forcestart and this has left a few players with double accounts
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Re: Bugg

Postby dweiler » Mon Jun 24, 2013 6:09 pm

Oh lol my bad, you are right, I mixed up numbers :P My example shud be : 1400, 702,701,700. Then 1400 and 700 get teamed and 702 and 701, which leads to a big difference.

Oh, and btw, I have seen now with my own eyes that the autobalance does fuck up when you play with furbolg. Could this be because of his '2nd' acc (that is the 0-1 acc that was created because of no spoofcheck)? @Uakf.b
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Re: Bugg

Postby Furbolg. » Mon Jun 24, 2013 6:19 pm

Ty Mick :) All the guys who have been involved in !forcestart games have double accounts messing up the elo system
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Re: Bugg

Postby willie64 » Mon Jun 24, 2013 10:31 pm

I think i got a double account also; when i setup my Gproxy i had it on uswest; i think i had some matches played via gproxy on uswest leaving me with double elo acc also. My lobby stats are different than my useast stats

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Re: Bugg

Postby dweiler » Wed Jun 26, 2013 8:25 am

The issue should be solved now. If there still are problems with balancing, please make a new topic. Moving this to archive.
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