Reverse build

Moderator: LIHL Staff

User avatar
ILOCOS_NORTE
Forest Walker
Posts: 244
Joined: Sat Jul 27, 2013 5:08 pm
Has thanked: 3 times
Been thanked: 13 times

Re: Reverse build

Postby ILOCOS_NORTE » Tue Aug 20, 2013 4:08 pm

DonaldtheDuckie wrote:1. Merc switching is also possible in the "nature" of the map. Why dont we allow this? Cause not allowing it allows for better games. Same applies here.


hmmm its' getting philisophical, I like that.

The original "nature" of the map by "Lisk" didnt know such things as mercanary and x3. That stuff was added by other people later while I use cross build forever because there was also no GG (started cross around version 1.6 or 1.5 (not 100% sure) when the mid armor bonus was added. I played mostly mid before. All towers were NOT created for x3. x3 makes splash better, bouncing attacks better, auras better (you pay less precentage of your money for auras then in x1, so auras are like free value) and actually fucks up the whole, original ballanced interaction, between all towers.

So if you question the nature of the map go back to the roots and see if many many updated versions actually improved the original and best version LDT War 1.6b.

The creators of legiond td 3.5 beta share my point of view here and removed merc and ballanced a lot of towers.

And did you know there is a small movement that created legion td x1 pro recently? They remain faithful to Liks' work. But there are only very few oldschool lovers.

*playing x1 requires the highest possible skill lvl*

bit

Re: Reverse build

Postby bit » Tue Aug 20, 2013 4:20 pm

sadly, all games in beta version, even in pub, takes 31+ lvls to end

User avatar
HateLose
Forest Walker
Posts: 243
Joined: Fri Jan 18, 2013 11:07 pm

Re: Reverse build

Postby HateLose » Tue Aug 20, 2013 10:50 pm

ILOCOS_NORTE wrote:The creators of legiond td 3.5 beta share my point of view here and removed merc and ballanced a lot of towers.


Yea, they just added heroes to make it more imba. Sure makes sense.

Imo....reverse building should be allowed. It shouldn't be forced upon players, but players who decide to lane together can choose if they want to cross build, duo build or solo build. Why make a rule to ban a specific tactic/strategy? I understand banning A.S to delay towers from going to king, but not this.
Image

willie64
Forest Walker
Posts: 114
Joined: Sun Jan 13, 2013 4:13 pm
Been thanked: 1 time

Re: Reverse build

Postby willie64 » Thu Aug 22, 2013 3:51 pm

Imo its such a gamebreaking change to the game but relies heavely on the prophet and the 1st few rounds of the game. A strong aoe is pre and a good tank on other side to delay. People thinking it shouldnt be allowed because "its giving a better hold chance with lower value thus more income options!". Im sorry to hurt your feelings but thats a bull reason and not valid :!: . Dual building gives the same advantage, but in a lesser degree. Due duo building you can hold waves + sends easier with lower Value aswell thus more income chances.

Giving that argument you should not allow dualbuild either (exception of mb aura trading?)
Having that said, its a stupid reason to not allow it.

However... I do think its an unfair advantage to hit donkey income that early game, it is game breaking. And its based on such a luck factor. You need proper units for it. With HP you cannot give a fair edge to both east + west.

That is a reason enough for me to say not allow it. Archers, aqua, turrets, infantry, what not becomes so inbalanced strong. Its not even funny pre 10.

- Set a voting poll Yes/No to allow it -
#discuss amongst admins/mods
#Apply rule yes/no

- No more discussing -

supersexyy
Donator
Posts: 3484
Joined: Sat Sep 01, 2012 9:26 pm
Has thanked: 12 times
Been thanked: 39 times

Re: Reverse build

Postby supersexyy » Wed Sep 04, 2013 9:40 am

New threads discussing this, locked.
Image


Return to “LIHL Archive”

Who is online

Users browsing this forum: No registered users and 2 guests