Page 3 of 7

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 9:22 pm
by Neco
NotYacapo wrote:I tested Grant/Term and that lvl 4 healing stone is ass. Was that his final healing lol it did nothing.


It heals 160 hp per second in an area for 12 seconds (1920 HP), and stacks with Healing Wards. I think you're using it wrong.

EDIT: At it's final level it's around about twice as powerful as the 3.0.9d version (assuming 4000 HP).

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 9:36 pm
by Lynx
Can't you just add more properties to one spell? A spell can have an active and a passive in the same slot if I'm not mistaken. If that's the case you could add it to his unique.

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 9:38 pm
by Neco
Lynx wrote:Can't you just add more properties to one spell? A spell can have an active and a passive in the same slot if I'm not mistaken. If that's the case you could add it to his unique.

His unique is Pebble Toss... an active spell? Grab Tree is also an active spell?

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 10:06 pm
by Lynx
Oh I thought the Titanic Enhancement was displayed in his skills but apparantly it wasn't, a work around I guess might be to enable you to pick up trees with your slow ability [hunting] but it only adds damage when you skill titanic enhancement.

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 10:07 pm
by Neco
Lynx wrote:Oh I thought the Titanic Enhancement was displayed in his skills but apparantly it wasn't, a work around I guess might be to enable you to pick up trees with your slow ability [hunting] but it only adds damage when you skill titanic enhancement.


Neco wrote:There's not enough space for both, as Terminus already has all his ability slots filled up. The hotkey "S" is already taken so Slow Poison can't be replaced with an active ability.

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 10:15 pm
by Lynx
fix spellbook np

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Tue Nov 17, 2015 10:51 pm
by Neco
@uakf.b okay, seems like no one has found any real problems. Would you mind updating ENTID with the map in the OP, uak? Thanks!

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Wed Nov 18, 2015 12:07 am
by Faldt
emgerhd, GIve me that new titan now QQ

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Wed Nov 18, 2015 9:35 pm
by Nigth2
OK, I haven't read about it TBH, but I feel old upgrade system, the one that gave you a nice little square with a number indicating upgrade level... kinda gives a better idea of the upgrade status than just the green +damage.
No need to back off to old upgrade system though, as the box with the number can still be displayed via triggers (?).
Passive skill's for indicating upgrade level aren't quite feasible, by the way.

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Wed Nov 18, 2015 9:45 pm
by Neco
Nigth2 wrote:The box with the number can still be displayed via triggers (?).
Nope.
Nigth2 wrote:Passive skill's for indicating upgrade level aren't quite feasible, by the way.
Ogre has this, it seems to work quite well.

You can always just type -u in game to see the kind of upgrades you have. I might clean up this command if it's something people actually want to know more about.

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Thu Nov 19, 2015 8:39 pm
by dlNO
0103 glitches/errors

Morphling
-From beast form to builder form, cooldown says its 30 seconds but its *about* 180 seconds. (Not sure if glitch or tooltip error)
- Going from beast to builder form, beast form is on cooldown, as if you just activated beast form.(may be on purpose, but might want to add tooltip comment about that, [current tool tip says, "Activated -- 180 second cooldown" might want to say, "Once deactivated, 180 sec cd starts")
-Infinite Mana vial is on purpose? :O (lol)
-replicator, armor upgrade bonus doesn''t affect illusion (or at least the +16 builder form)

Titan
-granticle nuke, "radius indicator" isn't precise. When a builder, turns green, from the corner of the "radius indicator" being hovered over them, damage still isn't done." (seems that the inner circle of the radius indicator is nearly equivalent to the nuke radius, is this on purpose, if so, why...)

p.s. why do I feel this is all poorly stated?

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Fri Nov 20, 2015 4:38 am
by uakf.b
restarted

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Fri Nov 20, 2015 8:42 am
by Neco
0103a out with minor fixes and one major bug fix! Download in the spoiler @uakf.b

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Fri Nov 20, 2015 9:19 am
by Lynx
Hmm I feel like ground target nukes are pretty weak in comparison to unit target. Ground target nukes you'd have to estimate while unit targets are kind of like heat seeking missiles. The upside with unit target though is that you can nuke seeds. Even that, I still favor unit target nukes especially for Granitacles/Terminus.

@Neco what was your reasoning on changing it?

Re: [4.0.0][0103] "Mah ELO" - In Development

Posted: Fri Nov 20, 2015 9:23 am
by Neco
Lynx wrote:Hmm I feel like ground target nukes are pretty weak in comparison to unit target. Ground target nukes you'd have to estimate while unit targets are kind of like heat seeking missiles. The upside with unit target though is that you can nuke seeds. Even that, I still favor unit target nukes especially for Granitacles/Terminus.

@Neco what was your reasoning on changing it?

It suffers from the weird WC3 quirk where it's hard to pinpoint locations when targeting in a base. The targeting image might also have to be removed unfortunately, as I think it has some quirks of it's own when on unit target mode.

Having the options there is almost an illusion of choice zz.

EDIT: In 0103 it was Unit or Point target, it could do both which is a problem sometimes.