Proposed Modification to DOTA k/d
Posted: Sun Mar 09, 2014 6:18 am
Hello there! I play dota and battleships, and noticed a difference in the stat-recording of ENT. Specifically this:
In Battleships Pro, a player can capsize (suicide) his ship, and while it counts as a death on the in-game board, it does not contribute to kills for the other team, nor does it count as a death on the player's overall k/d as saved by the ENT bot.
In Dota, a player can suicide (techies, pudge, bloodstone, etc) his character, and while it counts as a death on the in-game board, it does not contribute to kills for the other team, BUT IT DOES count as a death on the player's overall k/d as saved by the ENT bot.
The stat system used in Battleships Pro seems to more accurately reflect the player's work thus far.
Thus my question: would it be difficult to modify the stat-recording methods of Dota to not include suicide deaths from various methods as player deaths for their overall stats?
Alternatively, if you think this is a generally terrible idea - lemme know why!
Thanks all.
In Battleships Pro, a player can capsize (suicide) his ship, and while it counts as a death on the in-game board, it does not contribute to kills for the other team, nor does it count as a death on the player's overall k/d as saved by the ENT bot.
In Dota, a player can suicide (techies, pudge, bloodstone, etc) his character, and while it counts as a death on the in-game board, it does not contribute to kills for the other team, BUT IT DOES count as a death on the player's overall k/d as saved by the ENT bot.
The stat system used in Battleships Pro seems to more accurately reflect the player's work thus far.
Thus my question: would it be difficult to modify the stat-recording methods of Dota to not include suicide deaths from various methods as player deaths for their overall stats?
Alternatively, if you think this is a generally terrible idea - lemme know why!
Thanks all.