Refraction gives a lot of bonus damage, but the primary effect is invulnerability for 3/4/5/6 damage instances. Good times to use this include:
- Before the Jug ults you
- Before the Omni heals your target
- When the Sniper is channeling his ult on you
- Before Kunkka's ship hits you
Bad times to use this include:
- When you are under Shrapnel (each tick is damage)
- When Sand King is using Sandstorm
It lasts a long time so you can pre-cast it before fighting.
Meld gives you permanently invis until you do an action. Attacking out of it gives bonus damage and reduces enemy armor. Bad idea to try to run away with this since they just AOE you, but if you have Dagger you can use it and hope they go 2.5 seconds without hitting you and then blink away. You really want to run up to the enemy, use it, and then instantly attack for the armor reduce.
Psi blades gives attack range. Useful since she is basically melee at lvl 0 psi blades. Also gives splash on enemies directly behind targets which rarely comes up. You can line up enemy creeps for consistent faster clears though.
Her ult places an invis trap that you can hold or detonate. When used, slows enemies. Slows more if you left it unused for longer. You can use this to scout runes and put it on enemy creep spots because it does have vision.
For the build:
- Rush Dagger ASAP. She has no mobility and must surprise enemies, you can't just walk up to someone and meld/refraction kill them.
- Desolator: Has great synergy with the Meld armor reduction
- Buriza: Pure damage is always great
- Sange & Yasha: Survival + movespeed + more damage
- Assault Curias: Also synergizes with Meld armor reduction
- MKB: Against evaders
- BKB: Only when absolutely needed. She wants more damage over this kind of thing.
Strategy:
Pre-cast Refraction when you see a teamfight coming
Wait until allies engage
Pre-case a trap behind your victim (choose the low max HP one)
Blink in, hit Meld then attack as fast as possible
Enemy will be dead before they can really even react
They also won't be able to fight back well since Refraction will be on, and hopefully by the time it's off you can cast it again.
At this point, you determine whether to continue killing or run away. Depends on how many angry enemies you have after you compared to how many living allies. Against squishy teams, Lanaya does have the ability to just go on a rampage and kill every single one before people can fight back.
Yes you need to farm a bit before you can do this, Dagger is a bare minimum and ideally you have Desolator as well before you start teamfighting. You can use R/D for surviving early game better than many carries.
Here's a game https://entgaming.net/openstats/dota/game/12259507/ - Lanaya Rampage ends the game
And another https://entgaming.net/findstats.php?id=12254276
Bonus -- Live Lanaya reaction
(26:30 / All) trofaZen: dafaq is that shit hero
(26:32 / All) trofaZen: 2 hits
(26:35 / All) trofaZen: 1200 dmg
(43:30 / All) ibmehaetrs: gg
(43:33 / All) ibmehaetrs: wp lanaya lol
(44:01 / Allied) GodSaveTheQQs: gj Frank
(44:05 / Allied) LanayaTime!: nah im not frank
(44:13 / Allied) GodSaveTheQQs: but ofc you are
(i am honored
