Hint Item melee :



Hint Item Range : Attribute one. Not much range can jungle earlier. Some are furion that can be jungle with treant or secret spot wit htp. Enigma with summon. Sylla with bear. QB is useless for them (sylla worth QB on bear summon). Use your range capacities to track them out, hit, hit, hit, bring them out. Get less hit possible. Bring you tangoes to heal as much possible. Keep in mind there's a bloodseeker on your ass always.
Here's a view of the maps :
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Small Camps (one of these sets of neutrals will spawn in the small locations)
• 2 Fel Boars/1 Ghost
• 3 Gnoll Assassins
• 1 Kobold Taskmaster/2 Troll Beserkers
• 1 Troll High Priest/2 Troll Beserkers
• Like 200 little Kobold dudes (lot of small unit)
Medium Camps
• 2 Normal Wolves/1 Alpha Wolf (command aura)
• 1 Centaur Khan (stomp)/1 Centaur Runner
• 2 lvl4 Satyrs (mana burn)/2 Satyr Tricksters (purge)
• 1 Ogre Magi (frost armor)/2 Ogres
• 2 Mud golems (magic immune)
Large Camps
• 1 Centaur Khan (stomp)/1 Centaur Runner (same as medium level)
• 2 Furbolgs (white one has a stomp, red one doesn’t)
• 1 Satyr Hellcaller (shockwave), 1 lvl4 satyr (mana burn), 1 Satyr trickster (purge)
• 2 Little Blue Trolls/1 Dark Troll Warlord (with net/summon skeletons)
• 1 Enraged Wildkin (tornado)/2 Baby Wildkins
These camps are the most difficult to kill. It is not a good idea to take these early but with summons and good micro, this can be done (better to take other camps first, however, to level up until these are easy). Then you have this one.
Ancient Camps
• 3 Dinosaurs (big one got frenzy)
• 2 Blue Dragons 1 green. (Blue have evade)
• 3 Dragons, 1 big 2 small.
• 3 Golems (Heavy dommage and hard to kill)
All this is just to help, once again, it's not a way to play the game. There's many way.