Is it just me?

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Remixer
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Is it just me?

Postby Remixer » Fri Jul 01, 2016 11:30 pm

So I've been playing Island Defense on both sides and seen both perspectives and more and more things pop out that make literally no sense to me.

1. The ramping up of the game is non-existent. Extreme examples of this are:
A) "Determination Aura" has only one level, even when it could have for example 5, with lower costs increasing step by step.
B) Titan Hunter training also has only one level, costing 45 gold it is very high risk to buy except on certain builders. Again, it should have at least 2 or 3 levels.
C) Titan ultimate is available only after level 12+, which I find kind of useless, since very rare games last long enough for that.

2. Some functional things that I do not like:
D) Titan shops require a patron to switch the page, at least I find this extremely annoying and frustrating, not to mention that when you switch the page the shop should keep the patron on the same unit.
E) Spells such as Morph spell shield or Demonicus heal should be instant self cast, instead of target selected, at least Morph spell shield (could maybe have an upgrade to make it also ally targeted).

3. Balance factors:
F) Builders' structures especially walls and shelters should give no vision, since currently it is very superior if you place a wall on top of a cliff and pretty much reveal the whole map with a few walls (the passages).
G) Titans should have a lot more variety in their builds and build paths, it is a huge drawback for the titan if the builders know how he builds and thus makes the game a bit unfair, not to mention that Titan gameplay lacks spices - "It's bland!" - Gordon Ramsay

After these things I think there are serious flaws that ought to get fixes as soon as possible:
H) Broken and misleading spell tooltips and descriptions (and functionalities).
I) Unbalanced game mechanics such as Nature army rush or Draenei battles constructs
J) Kits that make no sense (e.g. Titan mound upgrades or Titan ability synergies).
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Re: Is it just me?

Postby Burn » Sat Jul 02, 2016 2:00 am

Agree with everything except kits that makes no sense.

It's brought up occasionally, but who really cares? Sure, when we suggest a suggestion, we should make it as realistic as possible, but we don't need to change old things to make it more realistic, there's way too much unrealistic things in the game to make it realistic.

Really nice post btw.

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Re: Is it just me?

Postby Remixer » Sat Jul 02, 2016 5:22 am

It's not about realism, but about how things synergy with each other and if that does not make sense. As an example the mound upgrades:

Armor Aura:
Only good if you need armour, and that is when you are destroying a base, only happens in late game where nothing else can be done pretty much.

Teleport Upgrade:
Good if you want to kill some one golding, and if you constantly need to go back to middle, does not happen in late game.

Why this makes no sense? Well if you upgrade armour bonus (800 Lumber) it is required that they do indeed base or you gain nothing. There is no point for Titan to do it if such situation is not guaranteed (he just got a minion).

Would he make a teleport upgrade? Rather not, since he might get that minion and would have wasted all lumber on the teleport upgrade, and then he would be out of lumber when he need that 5 extra armour (late game).

So in my eyes, that combo makes no sense. Teleport upgrade is most useful in early game, getting people at the mound and returning to it fast. Armor only in late game, but you cannot afford both (rarely you really can). And other one of those two will turn out useless, for your situation. Sure, it is nice to have a shorter teleport time even at late game, but it is not very "useful" anymore at the siege stage, when you can just teleport .25 seconds earlier, no one is going to be at mound anyway (so you won't catch them unaware).

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Re: Is it just me?

Postby Burn » Sat Jul 02, 2016 5:30 am

Imagine an instant teleport. You wouldn't have to time it and it'd go straight to mound. That'd be OP for sieging.

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Re: Is it just me?

Postby Remixer » Sat Jul 02, 2016 5:48 am

You missed my point - the kit makes no sense. Either make it ramp up correctly, replace one of them with an upgrade that has good synergy, or increase the amount of lumber titan gets so he can afford both when required. Currently, in most games you choose one between the two.

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Re: Is it just me?

Postby FollowingPath » Sat Jul 02, 2016 10:37 am

Remixer wrote:Teleport Upgrade:
Good if you want to kill some one golding, and if you constantly need to go back to middle, does not happen in late game.

Not true. Sometimes I'll go with a glass cannon build that includes Abyssal Water. With a build like that, the low teleport cd lets you take out a few towers on every siege without having to commit fully.
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Re: Is it just me?

Postby Lynx » Sat Jul 02, 2016 10:56 am

FollowingPath wrote:Not true. Sometimes I'll go with a glass cannon build that includes Abyssal Water. With a build like that, the low teleport cd lets you take out a few towers on every siege without having to commit fully.

fun-builds shouldn't be taken into account

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Re: Is it just me?

Postby Remixer » Sat Jul 02, 2016 12:48 pm

FollowingPath wrote:
Remixer wrote:Teleport Upgrade:
Good if you want to kill some one golding, and if you constantly need to go back to middle, does not happen in late game.

Not true. Sometimes I'll go with a glass cannon build that includes Abyssal Water. With a build like that, the low teleport cd lets you take out a few towers on every siege without having to commit fully.


There are so many ifs in that:

If you go with glass cannon build, if you buy Abyssal Water and if you end up siegeing any one. Unless you can destroy several bases you can afford both of the upgrades.

Also, as a side note I just played an awfully long game as a Titan and ended up having 20k wood (thanks to satyr lumber bundles) and upgraded all of the upgrades. The teleportation upgrade also "improves the mound regeneration" but I must ask how marginal is this improvement, I could not notice one single bit of the improvement. Also, it is very odd that an upgrade improves the regeneration, unless it would be e.g. global ranged heal, since the point of the lumber I think is that it helps titan out later on in the game, not on early, so what is the point? At the current state I did not notice any difference in the regeneration thingie.

Also, one specific build or "fun builds" should not be taken in account - maybe it seems good now, but the titan shoulds have closer to 10 different ways to build (i mean different item combos, not just the order he buys items).

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Re: Is it just me?

Postby Burn » Sat Jul 02, 2016 1:44 pm

See, this is why we need Reddit's layout, here we are all talking about something trivial but we could actually be talking about more important things like making more things like Voltron mini nuke being ground targetable, Syph nuke buffs, etc.

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Re: Is it just me?

Postby Remixer » Sat Jul 02, 2016 3:15 pm

Burn wrote:See, this is why we need Reddit's layout, here we are all talking about something trivial but we could actually be talking about more important things like making more things like Voltron mini nuke being ground targetable, Syph nuke buffs, etc.

-Burn


Voltron and his Minions' nuke is wrong in so many ways. Firstly the range is just pain in the ass, if any builder is running away and you start nuking after him, you won't hit him. It gets even worse when you realize that most of the lumber bases that are normally nukeable are not with Voltron. Any lumber base with 3 or more layers of trees are unnukeable or barely nukeable with Voltron and his minions. Getting maximum of one worker of 20 workers next to the trees is not very appealing.

Voltron nuke is also very easy to dodge when you next to him, since it's shaped like a fan. His Minions nuke has similar functional errors but as a cherry on top, their nuke is also bugged. At least when playing him, you can't see his minions nuke and it deals instant damage to the entire area.

After all these things, there are things that make it even worse (how can it be worse?): the Titan picking description on Voltron is false, it says it is unit targeted (multi unit) but it is not to be honest. Most efficient it is when you cast it on ground (the cast range is a lot shorter than the actual range so you can't nuke behind 2 trees on unit (i have no idea why Neco made it so, but it just sucks)). Also, it is not multi-unit targeted, it's a point targeted AoE ability, not multi unit (like his old nuke, Forked Lightning or Demonicus nuke).


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