I've lately returned to playing Island Defense and I've been noticing some very serious balance issues. I invite every to talk about how they see the balance and how it should be dealt with.
As a mapper myself I also hate couple of mechanics that also break the balance even further, but even worse are really frustrating to play against with no real counter play. Also as my main area of the World Editor are Object Editor and Terraining I hate to see big flaws on Island Defense on these areas.
Especially when playing Titan some descriptions are just poorly designed and some do not really give any information about the spell.
So I also ask Neco if he accepts help / collaboration with Island Defense? I heard this is the place to contact him.
But for others Island Defense players there I want to talk about the balance to see if I am only one seeing that the game is not balanced. To make the comments and overall feedback more clear I'd like you to use color coding in order for me to see which areas players feel are unbalanced. For now I'd appreciate people's visions about following topics/areas:
Items: Are items balanced and are they convenient? Give ideas and feedback about both builder and titan items. Here you should mention how the items are not "optimal" for example mention awkward building paths (recipes), poor stats or just awkward completion of the item (no real purpose in the game).
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[color=#40BF40][b]Items:[/b] Write your comment here.[/color]
Abilities: Are abilities (excluding item abilities) really efficient but still balanced? Give opinions only about builder units and items. Is some spell too easily countered or just plain useless? Could an ability be upgraded or just buffed? Does some ability lose its functionality and thus usefulness over the game?
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[color=#00BFFF][b]Abilities:[/b] Write your comment here.[/color]
Terrain: Is terrain how it's supposed to be? Is it clear where you can walk and move? Is the terrain still appealing and not clumsy-looking. Most importantly is the terrain balanced and functional? Is there specific area or a base that could use a fix? Try to take a look at the complete image as well - is the map as whole equally balanced on every side / from every angle? Or is there an area that is used/occupied too often or not all? Is some base just superior or too weak? Why is this and how could you fix it?
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[color=#0040FF][b]Terrain:[/b] Write your comment here.[/color]
Game Mechanics: Is there any specific game mechanics you would like to have a word about? Which game mechanics are okay and which are annoying? Here you should also talk about Warcraft III game weaknesses such as poor AI and command issues. If there is a game mechanic [such as Item jumping, Ankh jumping, Summon jumping, Wall Walking, Worker Block...] you don't like and think should be limited / removed or just want to talk of, say it here.
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[color=#8000BF][b]Game Mechanics:[/b] Write your comment here.[/color]
Techree: Here mention if there's issues in Techree (updates and and unit/update availability). Is some upgrade just useless or too easy or hard to get? Is some update too necessary for survival or succession? Also discuss about the price of upgrades? Is there some specific research or an upgrade that is only available after doing something that makes the upgrade/research not worth it? Is there a point where you'd like to have a research/upgrade that does not exist?
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[color=#FF00FF][b]Techree:[/b] Write your comment here.[/color]
Builders: Is the complete state of builders balanced? Is the situation fair to the Titan? Which builders need more love and which are picked too often and thus might be a little over powered or show a too big role in the game? Is there a builder that is not picked at all or too rarely? Is there a builder that makes no sense, having too complicated or invalid kit (not clear role)? Also talk about the overall ramping up in section. Is there a builder that is superior in start but falls in late game or the other way around? If you think there is a specific reason a builder is (not) selected, please mention that too.
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[color=#FF0080][b]Builders:[/b] Write your comment here.[/color]
Titans: Are the Titan equally balanced, meaning each Titan gives the same struggle to play (against). Is there a titan you don't want to play (against)? In this topic also discuss about Titans' abilities and their balance. Also notice to give feedback about their Tooltips and descriptions. Are the Titans ramping up correctly (gaining power in a balanced way without huge power spikes or drawbacks)? Are the titans too different from each other? Also talk about Minions and their abilities - are minions actually useful or just feed for the builders? Do you think that titan has a clear way of picking the ability levels or does it differ on the situation? Also what would you like to see done differently or fixed? For example is it good that some titans have a bouncing nuke meanwhile the others do not? Is some titan or a feature too overpowered?
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[color=#BF0000][b]Titans:[/b] Write your comment here.[/color]
Overall Gameplay: Is the overall gameplay balanced - or does the game get "stuck" or "boring" at a point? Do you see a certain pattern repeating itself over the games or between the games? Is there a certain gameplay area that you want to mention? Is the gameplay fair and should there be systems to make it more fair? On this topic also discuss the larger systems such as the Feed Reduction system and overall developing of each gameplay session. Are the too many similar builders selected? Are there feeders in most of the games and how do you think these could be dealt with?
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[color=#400040][b]Overall Gameplay:[/b] Write your comment here.[/color]
Other: Is there a topic that you'd like to talk about that I did not notice or mention? You can also give little feedback a certain things that fall in between two topics or do not necessarily fit in any of the already mentioned.
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[color=#FF8000][b]Other:[/b] Write your comment here.[/color]
Thanks for your time. =)