The suicide "problem" explained
Posted: Thu Apr 07, 2016 7:19 am
It came to my attention that Neco thinks basers trying to suicide to deny feed is a problem and the game should not be balanced around suiciding. While it may seem logical, I believe Neco came up with the wrong way to fix this "problem". I'll demonstrate why this isnt a problem and I'll tell you how I would fix it if you truly want to prevent people from suiciding.
First, how do builders lose? Thats usually when the titan gain alot of feed and becomes overfed. Overfed means the titan is currently stronger than anything builders can do. What is the best way to gain feed you ask? Killing a base. Killing a base at any time in the game will usually lead the titan into being overfed. After killing a base, the titan can usually proceeds to kill every other bases with ease. This is the biggest problem in ID. There are potentially 10 bases and if only 1 of em fall, the titan wins. The community found a way to fix this problem. By suiciding and by leaving. These 2 things are seen as problem but they actually are the only reliable solution to the this problem since you could not usually deny enough stuff in your base before titan destroys it.
Neco fixed the basers leaving "problem" by making their units stay longer in the game after they leave.
Neco now fixed the basers suiciding "problem" by making their units stay after they die.
The 2 somewhat reliable way to fix the biggest problem of ID are now gone.
What I suggest is to get rid of the titan being overfed after 1 base problem instead of trying to fix the suiciding or leaving one. I would fix this problem by having all towers feed 0 gold, neutralized and regular ones. This would also fix the basers suiciding and leaving problem.
Another good thing is it would be a long awaited nerf to titan.
You say titan is hard and has a low winrate? Try these solutions:
-Dont buy trident
-Dont buy fiery gauntlet
-Dont buy Helm
-Dont buy life essence
-Dont buy gem
-Buy armor of fate. Buy 6 of them and spam the heal button when sieging. It's not hard, people simply buy the wrong items. You say 6 armor of fate is lame and you want to buy something else? Then youre not trying to win and therefore titan's winrate is not accurate.
First, how do builders lose? Thats usually when the titan gain alot of feed and becomes overfed. Overfed means the titan is currently stronger than anything builders can do. What is the best way to gain feed you ask? Killing a base. Killing a base at any time in the game will usually lead the titan into being overfed. After killing a base, the titan can usually proceeds to kill every other bases with ease. This is the biggest problem in ID. There are potentially 10 bases and if only 1 of em fall, the titan wins. The community found a way to fix this problem. By suiciding and by leaving. These 2 things are seen as problem but they actually are the only reliable solution to the this problem since you could not usually deny enough stuff in your base before titan destroys it.
Neco fixed the basers leaving "problem" by making their units stay longer in the game after they leave.
Neco now fixed the basers suiciding "problem" by making their units stay after they die.
The 2 somewhat reliable way to fix the biggest problem of ID are now gone.
What I suggest is to get rid of the titan being overfed after 1 base problem instead of trying to fix the suiciding or leaving one. I would fix this problem by having all towers feed 0 gold, neutralized and regular ones. This would also fix the basers suiciding and leaving problem.
Another good thing is it would be a long awaited nerf to titan.
You say titan is hard and has a low winrate? Try these solutions:
-Dont buy trident
-Dont buy fiery gauntlet
-Dont buy Helm
-Dont buy life essence
-Dont buy gem
-Buy armor of fate. Buy 6 of them and spam the heal button when sieging. It's not hard, people simply buy the wrong items. You say 6 armor of fate is lame and you want to buy something else? Then youre not trying to win and therefore titan's winrate is not accurate.