Island Defense on Dota 2

Talk all you want about Island Defense here.

ID on dota 2

join Dota 2
13
34%
remain on wc3
25
66%
 
Total votes: 38

zapper19
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Island Defense on Dota 2

Postby zapper19 » Wed Sep 16, 2015 4:00 pm

Ok. what if, what if somebody recreated ID in dota 2
Will u play on dota 2 or
remain on wc3

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Re: Island Defense on Dota 2

Postby lordmillt » Wed Sep 16, 2015 4:13 pm

Some guy is workig on id in dota2, already. wc3 all the way, how2banindota2?
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    Re: Island Defense on Dota 2

    Postby Lynx » Wed Sep 16, 2015 5:52 pm

    I will most likely switch to DotA 2 as it's community will have room to grow and expand. Depends though, if the DotA 2 version is dog shit I might stay, but I doubt it. StiD's will probably play DotA 2 ID when it's out, seeing as most of them already play DotA 2 so an occasional ID game wouldn't be out of the question.

    But Valve has to do a lot more for Custom Games to be successful in DotA 2, which they'll probably have as number one priority as soon as 6.85 is released.

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    Re: Island Defense on Dota 2

    Postby lordmillt » Wed Sep 16, 2015 6:51 pm

    @Lynx how are you gonna ban game ruiners in dota2? No such a thing as brq there?
    Having an unstable internet connection or a high risk of lagging out? Are you tired of losing a won game because you disconnected?

      Do not worry, there are solutions to solve your problem!
      • ENT Connect is a on LAN connection based reconnection tool (no cd-keys needed).

      • GProxy++(Varlock) is a reconnection tool for the battle.net with an external prompt.

      • GProxy++ DLL is a reconnection plugin for battle.net (Recommended).


      For technical issues or questions, post a topic in the technical support forum.

      http://www.twitch.tv/linco2 Check it out :=)

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      Re: Island Defense on Dota 2

      Postby Lynx » Wed Sep 16, 2015 7:12 pm

      Lynx wrote:But Valve has to do a lot more for Custom Games to be successful in DotA 2, which they'll probably have as number one priority as soon as 6.85 is released.

      +
      You can host your own games so it's possible to have bot that kicks banned players.

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      Re: Island Defense on Dota 2

      Postby ShadowZz » Wed Sep 16, 2015 10:26 pm

      Tbh I said this a long time a go... It's just gonna be another ID custom game. Wc3 was good. Sc2 was shit. D2 will probably be the same lol.... :) I wish them luck though!
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      Re: Island Defense on Dota 2

      Postby Faldt » Thu Sep 17, 2015 3:08 am

      ShadowZz wrote:Tbh I said this a long time a go... It's just gonna be another ID custom game. Wc3 was good. Sc2 was shit. D2 will probably be the same lol.... :) I wish them luck though!



      How does it go on the standalone?

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      Re: Island Defense on Dota 2

      Postby ShadowZz » Thu Sep 17, 2015 7:14 am

      It finally gets the recognition it deserves :)
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      Re: Island Defense on Dota 2

      Postby Lynx » Thu Sep 17, 2015 10:16 am

      ShadowZz wrote:Tbh I said this a long time a go... It's just gonna be another ID custom game. Wc3 was good. Sc2 was shit. D2 will probably be the same lol.... :) I wish them luck though!

      By that logic, your "standalone" will also be shit.

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      Re: Island Defense on Dota 2

      Postby Neco » Thu Sep 17, 2015 10:20 am

      Lynx wrote:
      ShadowZz wrote:Tbh I said this a long time a go... It's just gonna be another ID custom game. Wc3 was good. Sc2 was shit. D2 will probably be the same lol.... :) I wish them luck though!

      By that logic, your "standalone" will also be shit.

      SC2 and D2 are limited by what the engine provides (D2 is currently experiencing a lot of UI issues for instance). A standalone version does not have these problems.
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      Re: Island Defense on Dota 2

      Postby Lynx » Thu Sep 17, 2015 10:43 am

      The only real flaw with the source 2 engine is that it's not as effiecent with running a lot on units, a DotA 2 game has around 100 and a Island Defense game has around 1000. The rest can be coded with lua, and seeing as it's open source, it will only be a matter of time until it's figured out by the community. Valve will definitely help the custom game community with stuff like UI's (The problem with the UI is that it's coded in scaleform), since I can't see any custom game be successful without a custom UI. It feels like Valve really cares about the community and they can surely profit from collaborating with custom games.

      Besides, wc3 engine is more limited than what the dota 2 engine is, and a standalone is only as good as it's creator.

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      Re: Island Defense on Dota 2

      Postby aRt)Y » Thu Sep 17, 2015 11:12 am

      lordmillt wrote:@Lynx how are you gonna ban game ruiners in dota2? No such a thing as brq there?
      My hammer reaches far, my dear.
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      Re: Island Defense on Dota 2

      Postby ShadowZz » Thu Sep 17, 2015 11:52 am

      @Lynx Giving ID it's own recognition as a game rather than "just another custom game" is exactly what it needs. It doesn't need another random version on a random game. You don't get Dota 2 to play ID. You get it to play Dota 2. It's the same problem with every custom game. It never gets it's own gratification for the time spent making it and ends up dwindling away. We've seen prime examples of this multiple times with 1000's of custom games. Then you get things like Dota 2 which progress to standalone and actually hold their own. Id is perfectly capable of that. Besides the entire interface like the HUD as a prime example would be perfectly suited for ID in SA whilst Dota 2 will probably never support that kind of editing (maybe they will, idk).

      I'm going to ignore the sly dig.
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      Re: Island Defense on Dota 2

      Postby lordmillt » Thu Sep 17, 2015 12:14 pm

      aRt)Y wrote:
      lordmillt wrote:@Lynx how are you gonna ban game ruiners in dota2? No such a thing as brq there?
      My hammer reaches far, my dear.


      What you mean with this? If im correct you mean ban hammer. If im not allowed to ask things like how you gonna ban trolls, theres a problem.
      Having an unstable internet connection or a high risk of lagging out? Are you tired of losing a won game because you disconnected?

        Do not worry, there are solutions to solve your problem!
        • ENT Connect is a on LAN connection based reconnection tool (no cd-keys needed).

        • GProxy++(Varlock) is a reconnection tool for the battle.net with an external prompt.

        • GProxy++ DLL is a reconnection plugin for battle.net (Recommended).


        For technical issues or questions, post a topic in the technical support forum.

        http://www.twitch.tv/linco2 Check it out :=)

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        Re: Island Defense on Dota 2

        Postby Lynx » Thu Sep 17, 2015 1:33 pm

        ShadowZz wrote:whilst Dota 2 will probably never support that kind of editing

        DotA 2 will support anything that ID demands if you'd know enough

        Off topic:
        MatureZz

        aRt)Y wrote:
        lordmillt wrote:@Lynx how are you gonna ban game ruiners in dota2? No such a thing as brq there?
        My hammer reaches far, my dear.

        yeah ent could probably transition into dota 2 custom games.


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