[0103d] Races Played (as of 3/18/2016)

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Re: [0103d] Races Played (as of 3/18/2016)

Postby krynxe » Mon Mar 21, 2016 11:16 am

it feels like more molt games than that

molt seems to be stronger than all the other titans right now, at least in pub games

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Burn » Mon Mar 21, 2016 1:00 pm

Molt is very strong, but he isn't the most fun.

Lucidious makes scouting bases easier, which makes him more active, which surprises me, I thought Luci would be at the top.
Next, there's no surprise about Terminus and his OP heal. Terminus when fed definitely is OP with his heal.

What's interesting to me is that Sypherious went from tier one 309d to tier shit in 4.x.x with the recent buffs to other titans and nerf to syph, he was my favourite titan to play by far in 309d.

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Stealer » Tue Mar 22, 2016 1:57 am

Syph wasn't best titan 309d; he was plenty hated tbh. His lvl1 summons was about the only thing that could handle mass walls though and oceanic jumping was solid.

Plus picked molt vs stacks also.

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Burn » Tue Mar 22, 2016 2:45 am

Most of us picked molt because he was easy to play, but Syph 309d was still top tier. He just required a lot more micro, it's nearly two extra minions with additional AoE heal. He was the best at everything from killing wall walkers, scouting, feeding, killing builders stuck in seeds, sieging before GP, bounce nuking, camping mid, starting off as a 155 dmg nuke.

Molt was better than syph because of his 900HP heal and OP scout bird if you farmed enough items, but syph had a 750HP AoE heal.

Even his eye of the ocean critter spam and free camping is worth the 10g tome of the training you'd need to retrain it when sieging.

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Re: [0103d] Races Played (as of 3/18/2016)

Postby krynxe » Tue Mar 22, 2016 3:58 am

in 3.0.9d i remember Syph having a 150dmg point target nuke (non bouncing, does damage in a line) that could never be upgraded, making his early ability to harass and kill seeded builders due to it's low cd really good, but his late game ability to siege and kill upgraded workers is pretty bad.

also you get used to having workers at mound and killing critters when you fight Syph, it's definitely good but I don't think it beats other titan's scouting abilities like Luci, Molt, and maybe even Demo or Breeze tbh

Water minis are good for harassing the walling at mound, but they couldn't target organic units iirc so it wasn't a threat if you weren't there or had ww on cd. Seemed better to send them to shut down full deny lumber bases so you didn't waste the time on your main, and patrolling popular base spots, but I'm not the best titan so who knows. Also I thought the water minions had no abilities? unless you mean they benefit from Syph's aoe heal then yeah that's true


of course early minis are the most op thing for titan, and syph's ability to get one is amazing so that makes him a huge pub stomp titan.

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Lynx » Tue Mar 22, 2016 3:56 pm

neco please give back water minion collision qq

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Neco » Thu Mar 24, 2016 6:42 am

Lynx wrote:neco please give back water minion collision qq

They still have collision o.o
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Re: [0103d] Races Played (as of 3/18/2016)

Postby Lynx » Thu Mar 24, 2016 2:31 pm

alright wrong term, you can walk over them and build ontop of them

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Neco » Thu Mar 24, 2016 8:19 pm

You can't though, I just tested it in game... You're talking about Syph's summons right?
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Re: [0103d] Races Played (as of 3/18/2016)

Postby ShadowZz » Thu Mar 24, 2016 8:42 pm

Yes you're right @Neco and yes he is....
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Re: [0103d] Races Played (as of 3/18/2016)

Postby Lynx » Fri Mar 25, 2016 12:48 am

Been able to do it in previous versions, might've been fixed then. I'll try it out next time I can.

Nice attitude btw, loving it

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Burn » Fri Mar 25, 2016 10:58 am

Never walked and built over water minions before in 4.x.x series, been worker trapping the suckers, good stuff.

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Re: [0103d] Races Played (as of 3/18/2016)

Postby Stealer » Sat Mar 26, 2016 12:52 pm

Pretty sure it was a reported bug earlier in the 4.0 series...

Probably got fixed after being reported. Pretty op though, stack watery on main and hit a wall with tree units.


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