Search found 79 matches

by Beliar[Horror]
Mon Oct 30, 2017 8:56 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Jonxx wrote:I see it also includes kills now. Being able to close it is cool too. Looks great overall!


All waves remodeled too, look the name of L1 :D
by Beliar[Horror]
Mon Oct 30, 2017 8:51 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Jonxx wrote:Haha, can't wait for 7.4 then. ;)


A screenshot :D
new.jpg
new.jpg (408.1 KiB) Viewed 2994 times
by Beliar[Horror]
Mon Oct 30, 2017 5:07 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Thanks, good to know. Found typo in Gnoll Master builder, Gnoll Scout damage type is "N p rmal". Also do you think it'd be possible to implement oncoming waves somehow announcing their armor type like "-next" command does? Would be great along with improved tower descriptions. T...
by Beliar[Horror]
Mon Oct 30, 2017 1:14 am
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Okay, I checked all and this is the results: Needs fix (will be fixed in 7.4): Wartog, Flame Dancer, Acid Maker, Gas Chamber, Rock Blaster, Stray Wolf, Rabid Flea Bag, Spirit Wolf, Fenrir, God, Rain Shooter, Lightning Creator, Chimera, Siphilis, Ogre Beater, Treant Tooltip Fix (will be fixed in 7.4)...
by Beliar[Horror]
Sun Oct 29, 2017 1:22 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Hmm, I've checked again to be sure, Night Elf Archer have bounces after all, :oops: so this could suggest I've missed splash etc. in more towers. Idk what to think about it. Could it sometimes work, sometimes not with certain conditions? Hmm. I'll check the towers u mentioned hehe, when I finish ch...
by Beliar[Horror]
Sun Oct 29, 2017 12:26 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

After playing the map many times I've noticed that many towers does not seem to have working splash or other multihit mechanic, even though their descriptions indicate they should. I've checked all races in game one by one, and here are it is. Note : For towers that specifically splash air and it's...
by Beliar[Horror]
Sat Oct 28, 2017 1:28 am
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Just got wind race and built on the spawn like I've done in every other version of WM1. However this time, the basic towers didn't attack creeps until after they'd left the platform. You can't do it now. There is in patch notes: Added spawn protection for monster, they're invulnerable in their spaw...
by Beliar[Horror]
Fri Oct 27, 2017 2:48 pm
Forum: Suggestion Archive
Topic: Suggestion: Update current bot of Wintermaul One
Replies: 7
Views: 1070

Re: Suggestion: Update current bot of Wintermaul One

Wintermaul One Revamped v7.3.1 released.
=> viewtopic.php?f=320&t=119620

Mapname: Wintermaul One Revamped v7.3.1.w3x
Load code: s0i9b
by Beliar[Horror]
Fri Oct 27, 2017 1:48 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

I can confirm the bug in this version too. The setting was: Difficulty 150 % - 50 Lives - Double Random - Shared Creep. Played some rounds the bug didn't happen with the same settings, and some rounds it did happen. Also -s didn't output correct difficulty. And lvl 31 counter comes up after 30 is d...
by Beliar[Horror]
Thu Oct 26, 2017 5:13 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Re: Wintermaul One Revamped v7.3.1

Great update. I noticed a bug in all the previous versions that every few games the map randomly glitches at start and releases round 1 and 2 at the same time and the start delay for the first two rounds is 5 seconds. The last time i did pause the game after a few seconds, dunno if that had anythin...
by Beliar[Horror]
Thu Oct 26, 2017 12:33 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3.1
Replies: 19
Views: 8366

Wintermaul One Revamped v7.3.1

war3mapPreview.jpg Changelog v7.3.1 General ⋅ Fixed an error when arrives lvl 15 in All Random / All Random Double didn't automatic random. ⋅ Fixed -s command for see curent modes. ⋅ Added spoof protection por -name command. ⋅ Removed 60 lines of useless code...
by Beliar[Horror]
Thu Oct 26, 2017 9:45 am
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3
Replies: 3
Views: 3019

Re: Wintermaul One Revamped v7.3

Together with another player we've found 2 bugs. They seem to be somewhat connected. The mode was twin random builder, 150% difficulty. However -s command does not reflect it, while leaderboard in top right corner do. Another thing is after level 14 air, you're supposed to get another random builde...
by Beliar[Horror]
Wed Oct 25, 2017 10:14 pm
Forum: Suggestion Archive
Topic: Suggestion: Update current bot of Wintermaul One
Replies: 7
Views: 1070

Re: Suggestion: Update current bot of Wintermaul One

Wintermaul One Revamped v7.3 released.
=> viewtopic.php?f=320&t=119593

Mapname: Wintermaul One Revamped v7.3.w3x
Load code: eqsjx
by Beliar[Horror]
Wed Oct 25, 2017 10:11 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.3
Replies: 3
Views: 3019

Wintermaul One Revamped v7.3

Wintermaul One Revamped v7.3 war3mapPreview.jpg Changelog v7.3 General ⋅ Fix an error in -repick, now you only can repick once (i didn’t remove //comment from boolean lol). ⋅ Added -music command, for choose the theme at your own! See full list above. ⋅ Added sound err...
by Beliar[Horror]
Wed Oct 25, 2017 7:45 pm
Forum: Wintermaul One Revamped
Topic: Wintermaul One Revamped v7.2
Replies: 3
Views: 3451

Re: Wintermaul One Revamped 7.2

I really appreciate the work you have done, it is amazing. Just tested the map and it is great so far. Going to play it more and i hope ENT hosts it soon. Also a suggestion: I would like for there to be some way to have more than 30 rounds. I don't know how this should be solved but I sometimes wan...

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