Search found 98 matches
- Sun Nov 26, 2017 12:58 am
- Forum: Processed Appeals
- Topic: [BAN EXPIRED - IGNORE THIS POST] SpiritFryer@Europe
- Replies: 0
- Views: 241
[BAN EXPIRED - IGNORE THIS POST] SpiritFryer@Europe
EDIT: Didn't even see the "banned until" section of the ban message. Oops... Sorry. Your Warcraft III username : SpiritFryer Realm/Gateway : Europe (via GProxy DLL ) Why are you banned : Autobanned for getting votekicked within the first few minutes of an Ent autohost Hellhalt TD game. Why...
- Fri Sep 04, 2015 2:39 pm
- Forum: Old Beta Versions
- Topic: [4.0.0][0101] Current Version
- Replies: 61
- Views: 20570
Re: [0101] In Development
Awesome! I'm really excited. Once again, sorry but I can't tune in to your stream around this time since I'm working.
@Neco
Lynx wrote:estimate of when 0101 update ready for entid?
@Neco
- Wed Sep 02, 2015 10:27 am
- Forum: Old Beta Versions
- Topic: [0100] Download/Bug Reports
- Replies: 37
- Views: 10629
Re: [0100] Download/Bug Reports
Demo sometimes doesn't get ethereal when nethering: http://storage.entgaming.net/replay/view_replay.php?file=6370404.w3g 5:06 <lukis> 0x10: Immediate order: roar (flags: 0x0064) 5:08 <lukis> 0x16: Remove from selection: 0x0000FB7F00015172 5:08 <lukis> 0x19: Select Subgroup: [|cffffff00Titanous Mini...
- Wed Sep 02, 2015 10:22 am
- Forum: Old Beta Versions
- Topic: [4.0.0][0101] Current Version
- Replies: 61
- Views: 20570
- Wed Sep 02, 2015 10:20 am
- Forum: Island Defense
- Topic: Feature Suggestions / Changes
- Replies: 506
- Views: 36938
Re: [4.0.0] Feature Suggestions / Changes
Would it be possible to add a rangecheck feature for population buildings? It would be nice to see factory/fountain attack radiuses, even if we can just estimate all ready. I think this is a great idea. Until Neco implements this, I recommend using the attack command (A + Click) on walls to get the...
- Tue Aug 25, 2015 5:02 pm
- Forum: Island Defense
- Topic: Foglogs
- Replies: 13
- Views: 865
Re: Foglogs
And we can only manually check whether a unit is in the fog of war or not? I assume so.. Otherwise there'd be an auto MH detection tool that automatically does all of this.
- Tue Aug 25, 2015 3:45 pm
- Forum: Old Beta Versions
- Topic: [4.0.0][0101] Current Version
- Replies: 61
- Views: 20570
Re: [0101] In Development
Woohoo! You gonna strim it?
@Neco
Edit: Oh.. you posted that yesterday...
But surely you didn't mean you'd finish everything yesterday?
@Neco
Edit: Oh.. you posted that yesterday...
But surely you didn't mean you'd finish everything yesterday?
- Tue Aug 25, 2015 3:44 pm
- Forum: Island Defense
- Topic: Feature Suggestions / Changes
- Replies: 506
- Views: 36938
Re: [4.0.0] Feature Suggestions / Changes
Thoughts on increasing the mana regeneration rate of the gold mound? Why? Mound wotw should cost 9(+20)g and not 5(+20)g. Isn't really worth to have a pearl in mound since then you'd need a coral and coral already gives you enough mana sustain to pearl + nuke freely. Rofl, mound wotw is what came t...
- Tue Aug 25, 2015 3:38 pm
- Forum: Titan
- Topic: BurnShady's titan guide
- Replies: 8
- Views: 4626
Re: BurnShady's inhouse titan guide
I almost always edit my posts after submitting them.
See previous post for further stuff.
See previous post for further stuff.
- Tue Aug 25, 2015 3:32 pm
- Forum: Titan
- Topic: BurnShady's titan guide
- Replies: 8
- Views: 4626
Re: BurnShady's inhouse titan guide
Also, the berzerkers Gem I randomed Gem of Haste*. @Burn ~~~ So are you suggesting that given the opportunity to kill a baser early on, someone who cannot become a thorn in the foot when sieging a base, you should leave them alive instead for more LBs with precious workers to be nuked and perhaps e...
- Tue Aug 25, 2015 3:14 pm
- Forum: Island Defense
- Topic: Foglogs
- Replies: 13
- Views: 865
Re: Foglogs
I don't really understand this.
Let's take one of your tier 1 "suspicious clicks" as an example: critters.
So if you see someone clicking a critter in the foglog, you go and check whether they had legit vision of it or not? Or how does this process work?
What tools do you use?
Let's take one of your tier 1 "suspicious clicks" as an example: critters.
So if you see someone clicking a critter in the foglog, you go and check whether they had legit vision of it or not? Or how does this process work?
What tools do you use?
- Tue Aug 25, 2015 3:03 pm
- Forum: Island Defense
- Topic: End-game VOLCANIC end-game suggestion
- Replies: 14
- Views: 3718
Re: End-game VOLCANIC end-game suggestion
Here are some random ideas that I might elaborate on as well as word and format better later, if something is not clear enough. I hope some of these spark further ideas. Have a nice brainstorm! - Builders get an aura that continuously damages other builders. - TItan and minis get teleported to and t...
- Tue Aug 25, 2015 1:54 pm
- Forum: Suggestion Archive
- Topic: Survival Chaos
- Replies: 23
- Views: 19206
Re: Survival Chaos
One of my favourite w3 maps.
+1
+1
- Tue Aug 18, 2015 1:58 pm
- Forum: Replays
- Topic: BTI In-House Games 16/8/15
- Replies: 9
- Views: 1673
Re: BTI In-House Games 16/8/15
Game 3 was probably the highest quality game/game with least amount of mistakes, full bti grunt house #represent. Except for me dying like a retard within the first 3 minutes? xD I didn't realize how fast Titans moved in 309d. With Dash on cooldown, the Ferrari that is Titan just ran me over. I did...
- Tue Aug 18, 2015 1:54 pm
- Forum: Suggestion Archive
- Topic: Votekick Rules - Further Clarity Needed
- Replies: 3
- Views: 345
Re: Votekick Rules - Further Clarity Needed
"Common sense" is not always obvious. Especially when it comes to rules and laws and punishments.
That's why everything should be laid in stone with no corner cases, ambiguities or... "common sense".
That's why everything should be laid in stone with no corner cases, ambiguities or... "common sense".